![]() Also optimize gold/item rooms over skull rooms. If going fairytail, I highly recommend treasure 2 or 4 to fund your rerolling addiction. 5+ fairytail is sufficient to carry a run. Feel free to have more than 5 fairytail because of how they stack. Fairy Blessing Magic dmg stacking works like before, which is more valuable now. Highly recommend having at least one defensive synergy in your inventory at all times to survive any chip damage you may take over regular combats (Heirloom 2, Relic 2, Fortress 2, or Revenge 2). Increases value of items like carleon armor. Tank/Heal items on melee feels nicer this patch. So a 30% damage amplify with 1000% physical damage is actually +300% physical damage for 1300% total. Anything that amplifies damage means that it multiplies by the sum of your additive modifiers. Needs multiple types of items rather than just "everything with Courage". Damage is a lot more item-specific reliant than synergy reliant. ![]() Massive dmg loss and you need Physical/Magical Damage to back it up. Can completely skip whole phases with perma-freeze. Ice Abilities + Absolute Zero 4 + High Cooldown Reduction = Perma-freeze bosses. If you do get a lot of bleed, worth swapping to a bleed skull. Full Bleed builds should only be done on skulls with built-in wound synergy. Dizziness is amazing for creating timings to hit bosses in between attacks. Order of Status Effects on Boss effectiveness: Freeze > Wound > Stun > Poison > Burn Good Alternative Carry Archetypes: Poison, Absolute Zero, Arson, Fairytail, Bleed, Relic 4 + Revenge 2, Fortress 4/Antique 4 + Dmg Reduction, Heritage Balrog, etc etc This is important because the masterpiece items are all over the place for different physical traits, so you do not need to keep all of them. You do not have to keep Masterpiece 5 to keep these upgrades. Upon getting Masterpiece 5, all your masterpiece items are upgraded. For V1.5, this means that items and synergies giving these primary traits are your bread and butter for builds, such as Arms 2 or Artifact 2. Stacking Physical/Magic Damage depending on which damage type of skull you get is still optimal on most skulls for damage output. General V1.5 Item Notes: (updated with 1.5 item overhaul) (Also some classes have entries for their Unique forms as well as Legendary forms ) Note: I will be using the base skull images for clarity purposes instead of their final form.Īlso, since this is specific for boss-fights, there will likely be bias towards: speed > balance > power since dodging boss attacks tends to be quite helpful. Derived from the pain and hate of life itself, Dark Quartz taints and takes control of everything it touches.Wanted to make a tierlist based on personal experience using each legendary skull(Final tier of each skull post-upgrades) against bosses. Bosses Corrupted by Dark Quartz – At the end of every chapter, go head-to-head with massive bosses corrupted with Dark Quartz and powerful beyond belief.So just wait and see who really is the hunter and who is the hunted…. While Skul may be small, he still packs quite a punch. ![]()
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